32 cards found.

Rags

Sorcery {2}{B}{B} (4)

All creatures get -2/-2 until end of turn.



Color Identity: B,Black
The other side is:

Printings:
Amonkhet Remastered (Rare)

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Riches

Sorcery {5}{U}{U} (7)

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures.



Color Identity: U,Blue
The other side is:

Printings:
Amonkhet Remastered (Rare)

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Saskia the Unyielding

Legendary Creature Human Soldier   3 / 4   {B}{R}{G}{W} (4)

Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.



Color Identity: B,G,R,W,Black,Red,Green,White

Scour the Laboratory

Instant {4}{U}{U} (6)

Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.
"The answer's in here somewhere!"



Color Identity: U,Blue
Printings:
Eldritch Moon (Uncommon)

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Solemnity

Enchantment {2}{W} (3)

Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
The arrival of the God-Pharaoh marked a betrayal of both gods and mortals.



Color Identity: W,White
Printings:
Hour of Devastation (Rare)

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Steadfast Armasaur

Creature Dinosaur   2 / 3   {3}{W} (4)

Vigilance
{1}{W}, {t}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested



Color Identity: W,White
Printings:
Ixalan (Uncommon)

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Stensia Banquet

Sorcery {2}{R} (3)

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
"We can't win a war on an empty stomach, can we?"
—Olivia Voldaren



Color Identity: R,Red
Printings:
Eldritch Moon (Common)

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Stupefying Touch

Enchantment Aura   {1}{U} (2)

Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
Just because your eyes are open doesn't mean you're awake.



Color Identity: U,Blue
Printings:
Torment (Uncommon)

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Tajuru Beastmaster

Creature Elf Warrior Ally   5 / 5   {5}{G} (6)

Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"My mount needs neither reins nor bridle. We both share a common purpose."



Color Identity: G,Green
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Ulvenwald Mysteries

Enchantment {2}{G} (3)

Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.



Color Identity: G,Green
Printings:
Shadows over Innistrad (Uncommon)

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Unwavering Initiate

Creature Human Warrior   3 / 2   {2}{W} (3)

Vigilance
Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Weapons Trainer

Creature Human Soldier Ally   3 / 2   {R}{W} (2)

Other creatures you control get +1/+0 as long as you control an Equipment.



Color Identity: R,W,Red,White
Printings:
Mystery Booster (Uncommon)

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Formats:

No results found.
Bummer

32 cards found.